The Top Myths About Virtual Reality and Augmented Reality Debunked!

With pretty much everything in life, there are misconceptions and myths being touted around. Today, we shed a bit of light on the top myths held about VR and AR. It seems that even with the earliest roots of humanity, we have held a lot of myths.

If you are not familiar with the concept of a myth, it is normally defined as a widely held belief that is actually false. Here are some of the top myths about VR and AR:

Virtual Reality is Expensive

We are not going to lie about this one: it used to be. Back in the 90s, there was a massive public interest in virtual reality and people wanted to make money out of it. As such, they priced virtual reality sets at astronomical rates. However, the experience that they provided was frankly terrible.

The graphics were blocky and the experience was not intuitive or immersive. It was rather jarring and quite a failure at being a gateway to a different world. While that would have been that, VR has experienced a massive uptick in improvement.

Today, virtual reality for public consumption is not expensive at all. If you do a Google search for it, you will find a lot of offerings for virtual reality headsets and experiences. The brands which Let’s Play Gamers use are fairly inexpensive and can cost around $3. As graphics continue to evolve, the experience is only going to get better and better.

Augmented Reality Compromises User Safety

The app that largely introduced the world to Augmented Reality was a company named Niantic and their game: Pokemon Go.  Users worldwide were able to catch much believe pocket monsters in seemingly real life setting—something that die-hard Pokemon fans have always wanted to do.

What shortly followed was a lot of reports of people getting mugged, trespassing, and many other events that put users in dangerous situations. However, this situation is more of the way Augmented Reality is used and not how AR performs.

This under the same logic as blaming cars and not the people that drive them—it is the principle of blaming the object and not the one who is using the object! While what happened to those people is highly unfortunate, it is simply unfair to lay the blame on AR’s door. Although, it is quite admirable of the makers of Pokemon Go to put up reminders that should, quite frankly, be filed under common sense.

People as a whole needs to start taking responsibility for their actions and stop blaming the medium. Augmented reality should be used responsibly in order to safeguard you from any real-world incidents that have nothing to do with the augmented reality platform itself.

To close, virtual reality and augmented reality are much more than what detractors say about them. Hopefully, this article was able to shed some light on some common myths held about these technological marvels. What myths about VR and AR have you heard? Do you think that they have a home in fact or simply another myth?

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